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This special report marks the culmination of BYTE's twentieth year of publishing.
- by Raphael Needleman, Editor in Chief
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We have indeed come a long way and have seen many changes both in the magazine and in the world during that time.
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Error messages weren't always instructional, informative, or helpful.
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From soldering irons to SparcStations, from MITS to Macintosh, personal computers have evolved from do-it-yourself kits for electronics hobbyists into machines that practically leap out of the box and set themselves up. What enabled them to get from there to here? Innovation and determination. Here are the top 20 systems that made that rapid evolution possible.
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The 20-year story of personal computing often seems to be dominated by hardware. But it's the software that makes the hardware worth owning: Many early buyers of Apple IIs walked into stores and asked for the VisiCalc machine.
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All the chips on this list, obscure as some are, had a significant influence on the evolution of personal computing. So what does it take to make a computer today? Mostly, it seems, acronyms: a CPU, some RAM, a handful of EPROMs, a DSP, and a PCI bus.
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Twenty years ago, networks were three-letter corporations that owned television. Today, they are the fabric of our information society. Following are the products that form the woof and warp of this new world.
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In 1975, the number of people going on-line was smaller than the membership of the Young Republicans for Captain Beefheart Fan Club. Now, those massive networks of computers and databases known as the on-line world have become an electronic extension of the traditional, off-line world.
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These are the books and CD-ROMs that have advanced the state of computing, that best chronicle the past two digital decades, and that manifest the innovative use of electronic publishing. Read on.
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Techie Founder Division
PropellerHead Software
Two Nerds and a Suit
TechnoJock Software, Inc.
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Which of the 5000 computer companies got us where we are today? Here are the top 20.
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California garages again store cars and junk, not computer research labs as they did in the halcyon days of Woz and Jobs. Today, the myths may be tamer, but the pace of innovation hasn't changed. Here are the major technologies of the past 20 years.
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On the "Killer App"
"A `killer app' that takes over all of computerdom no longer exists, because computerdom is so big that even a large thing like the Web is still such a small pieceI think a killer application [today] is usually defined as something that takes a new configuration of hardware and makes it viable.
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A survey reveals the alphabetic combinations BYTE readers dread most. By far the most disliked is PCMCIA.
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We've come a long way from computers programmed with wires and punch cards. Maybe not as far as some would like, though. Here are the innovations in programming.
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Bugs in computer hardware and software are no more than the crystallization in silicon and plastic of the mental mistakes all people make. People are only human, after all, so computers can only reflect our own humanity.
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Of late, it seems many trade shows are more about chachkis than products or technologies. But that wasn't always the way
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Computers have changed our world. That's a tired cliche, but it's true. Perhaps no other instrument of the late twentieth century has had such a fundamental and pervasive impact on our everyday lives.
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Although computers are technology, they are created by people. And the people who create them are not just one-dimensional nerd
s--in fact, their breadth fuels their innovation. These 20 people have made the greatest impact on microcomputing.
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Sometimes you get it; sometimes you don't. Why should computer companies be any different? There doesn't seem to be a single one that has the complete Midas touch.
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Hackerdom is divided into two parts: technologically adept and clever people, who could write a computer game in a night, and, sadly, irresponsible slimeballs, who hijack computer and phone systems for the heck of it. Here is a look at some of the amazing stunts that have been pulled by both hacker
s and crackers.
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XANADU
Ted Nelson
Nelson first conceived his futuristic vision for hypertext way back in 1960; although his idea inspired countless products, Xanadu is still pending.
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Some people store cars in garages, and some also store garden implements and the detritus of the past. Others start multimillion-dollar companies in them. Beats cleaning up oil stains.
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