Windows 95's graphics architecture hinges on the unified display device driver, w
hich the video hardware vendor will typically write. One end of the unified display driver talks to the video hardware; the other end exposes the hardware's capabilities to Win 95's various APIs and graphics engines. Most game developers we talked to indicated they would usually write to DirectDraw and Direct3D, with some other calls to higher-level APIs.
Flexible C++
Matthew Wilson
My approach to software engineering is far more pragmatic than it
is
theoretical--and no language better exemplifies this than C++.
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