The Emulator implements x86 instructions either as in-lin
e native-code blocks or as a series of function calls. The in-line code executes quickly, but at the expense of size. The function calls use a smaller memory footprint but execute slower because of the function overhead.
Flexible C++
Matthew Wilson
My approach to software engineering is far more pragmatic than it
is
theoretical--and no language better exemplifies this than C++.
BYTE Digest editors every month analyze and evaluate the best articles from Information Week, EE Times, Dr. Dobb's Journal, Network Computing, Sys Admin,
and dozens of other CMP publications—bringing
you critical news and information about wireless communication,
computer security, software development, embedded systems,
and more!