nd multimedia navigators, are expected to increase the need for 3-D hardware acceleration this year.
The Glint accelerator is the first chip to support the Internet 3-D graphics
standard called Virtual Reality Modeling Language (VRML), which integrates 3-D viewing, navigating, and browsing on the Internet. 3DLabs has tried to cover all its API angles, because the Glint chip also supports all the rendering operations of Silicon Graphics' OpenGL, and drivers are available for Microsoft's new Reality Lab 3D and 3D Studio Max.
Of the 18 graphics cards reviewed here,
14 support the DirectDraw API for Windows 95 (
see the figure
). With DirectDraw, graphics applications can write directly to video memory surfaces instead of making calls to the Windows Graphical Device Interface (GDI), thus avoiding the GDI bottleneck. Developers can also build pages in off-screen memory and then instruct the hardware to switch to the prebuilt screen when appropriate. To support DirectDraw, hardware vendors write a device driver that exposes the hardware's function to DirectDraw's hardware abstraction layer (HAL). Softwa
re developers then write to the HAL. This way, developers don't need to write special code to support specific graphics accelerators, and they automatically support graphics cards with DirectDraw drivers.
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