OpenGL's core API provides a number of primitives that deal with points, lines, polygon surfaces, rational polygon curves and surfaces, and bit-mapped images. These primitives can specify position coordinates, colors, surface normals, and texture coordinates. The rasterizer uses these primitives, along with OpenGL's current graphics state, to perform such graphics operations as stippling, fogging, texture-mapping, antialiasing, blending, masking, and depth testing on the resulting output pixels.
BYTE Digest editors every month analyze and evaluate the best articles from Information Week, EE Times, Dr. Dobb's Journal, Network Computing, Sys Admin,
and dozens of other CMP publications—bringing
you critical news and information about wireless communication,
computer security, software development, embedded systems,
and more!