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ArticlesOctober 1996 / Cover Story


October 1996 / Cover Story

article 3-D for Everyone
table 3-D Chip Features
table API Strengths and Weaknesses
illustration 3-D Anatomy
screen The Highs and Lows of 3-D
sidebar 3-D Evolution
screen 2D Tricks D o Not 3D Make
screen 3D Games Development
screen A Hyperbolic Perspective
sidebar MMX Accelerates the x86
illustration Parallelism Speeds Performance
sidebar 3-D Glossary
sidebar Why Memory Matters
Seeing isn't believing: 3-D must face growing pains before it can become essential for business applications.
- by Udo Flohr

     article     sidebar     table     illustration     photo     screen shot

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Flexible C++
Matthew Wilson
My approach to software engineering is far more pragmatic than it is theoretical--and no language better exemplifies this than C++.

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