BYTE.com > BYTE Media Lab > 2003
State of the Art: Desktop Video and Web Animation, Part 1
By David Em
February 10, 2003
(State of the Art: Desktop Video and Web Animation, Part 1
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Once upon a time, multimedia production team members were highly specialized. Designers designed, editors edited, animators animated. Seldom did the twain meet in a
single individual. That's changed. Lately it seems that web designers, animators, sound and video editors, and video post-production artists are all expected to be reasonably
seasoned in each other's field.
This is an enormous challenge for creative pros who suddenly need to add
a passel of rarefied software skills to their already overflowing
creative toolboxes. It's an equal challenge to the multimedia software
developers who craft the code that lies under the software. It's no
longer sufficient for programs to be merely capable; they also have to
be easy for a lot of people with different backgrounds to quickly wrap
their heads around. It certainly doesn't hurt if they're crossplatform
and affordable too.
With this in mind, I've been testing new generation of video, DVD, 3D,
and web animation software from Ulead, Sonic
Foundry, Macromedia, Adobe, Eovia, Digimation, Electric
Image, Hash, and ToonBoom Technologies. Remarkably, most of
these applications run on both Macs and PCs. Equally remarkable, every
one of them costs less than $500. This week and next, I report on these
new systems, starting with a new offering from Compaq.
Compaq's N800w Mobile Workstation
Before launching into the software, I've got three strong multimedia
hardware recommendations: Compaq's N800w mobile
workstation, Matrox's Parhelia graphics card,
and Contour Design's ShuttlePro jog shuttle.
I'll start with Compaq's N800w (click here to read my First Look at it). I tested all
the software products in this article on the N800w. I edited
photographs, sound, and video. I designed complex 3D objects, and built
multilayered web animations.
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