BYTE.com > Advanced Software and Technologies > 2003
High Performance Systems Get Simpler
By Bill Nicholls
October 6, 2003
(High Performance Systems Get Simpler
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High Performance Computer Systems (HPCS) have a long history. From the
beginning of the special systems in the 1970s, such as the 360/95,
370/195 and the Cray 1, supercomputers have extended the envelope of current
technology, usually at considerable expense and technical challenge. In
the 1980s, "minisupers" arrived. That name was coined to describe
minicomputer-like systems with very high performance for the dollar.
They were slower than the fastest systems, but nevertheless
supercomputers dropped below $1 million for the first time.
In the 1990s, this process seemed to be under a more rational process
where advances in semiconductor technology plus some special engineering
regularly created faster systems without the drama of the early models.
The arrival of clusters—groups of microcomputers connected by
high-speed networks running Linux—brought the cost below $100,000 for
the first time. The supercomputer proliferation was under way.
By the late 1990s, it looked like evolution rather than revolution would
continue to dominate the HPCS class. Faster microprocessors would arrive
and be integrated into the next faster cluster or specially built
supercomputer, and that would be it until the next microprocessor
upgrade. This position was supported by a wide belief that "Moore's
Law," more of an self-fulfilling observation than a true law, would
guarantee faster supercomputers without any extra effort. It was a mirage.
By 2000, the mirage had disappeared. The first clue was the remarkable
similarity in size and power between IBM's last 3000 series model from
the 70s, a behemoth that required 1400 square feet of space, and one of
their 1990s supercomputers for LANL which took up more than 3000 square
feet. Right after those systems, later and faster systems suddenly got
smaller again, and changed internally.
More clues appeared when IBM announced it was going to build a "Cell
processor" for Sony's Playstation 3, and later announced a supercomputer
named "The Blue Gene" built around a large number of Cell systems.
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