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BYTE.com > Features > 2004

The Commodore Comeback

By Paul Panks

December 20, 2004

(The Commodore Comeback :  Page 1 of 1 )



The Commodore 64 enjoyed three epochs, if you will, of evolution. During the first stage (1982-1984), the 64 went from a burgeoning machine with soaring potential (but little available software) to a robust, veteran machine (1985-1987) with a wide variety of quality, high end software. By the third stage (1988-1992), the 64 had reached digital nirvana. Comparing a game made in, say, 1988 to 1982 is like comparing games on the Atari 2600/VCS with games on the Nintendo NES. There just was no comparison.

The First Stage (1982-1984) saw a disk drive shortage, an overall lack of quality software and a confused public. When I first played M.U.L.E., B.C.'s Quest for Tires and Seven Cities of Gold on the Commodore 64 in 1984, I was shocked at how impressive these games were in comparison to the Atari 2600/VCS. It was like night and day. Not only were sprites crisper (and larger), they were well defined, colorful and well animated. Naturally, the Atari 2600 saw less use, as my brother and cousins dove headlong into games like Raid Over Bungling Bay, Jumpman and Blue Max. The Atari collected dust, while the Commodore hardly ever got a break. If we weren't playing games, we were typing in programs from COMPUTE!'s Gazette or designing sprites with Spritemaster.

I remember reading in COMPUTE!'s Gazette about the upcoming IBM PC Jr., and genuinely laughing at it. Did this thing enjoy sprites, or SID music? No. It was an office computer pretending to be a toy. Although King's Quest looked impressive on the PC Junior, we had Bard's Tale and Seven Cities of Gold. That was enough for anyone to junk the Junior and go back to the C64 (one of my next door neighbors had a Junior, and he always begged to come over and play M.U.L.E. on our Commodore 128…and the only game we ever played on the Junior was King's Quest, which got old really fast!)

Fast forward to The Second Stage (1985-1987). This was a time in which the C64 (and 128) saw the most use. Although the Apple Machintosh, Atari ST and Commodore's own Amiga were all impressive machines in their own right, we still loved the 64 and played games as often as we could get them (from our friends, from co-workers, from the store, etc.)

 Page 1 of 1 


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