Algorithmic Art It’s no secret digital technology’s revolutionized all forms of media production and distribution, including music, film, video, illustration, and photography. Mon, 9 Jan 2006
The Big Picture When it comes to displays, what you see is what you get--and the bigger the better. Wed, 30 Oct 0003
The Year's Best Multimedia Software This year we saw releases of powerful, stable multimedia applications that run on almost every new computer sold. Here are the best software tools David saw this year for artists, animators, videographers, and photographers. Thu, 1 Dec 2005
Why Can't Windows Do Windows? Multimedia apps require lots of desktop real estate and having two or more displays can be the answer--if you can get them to work. Tue, 22 Nov 2005
Fujitsu's Ultramobile Lifebook 1500D What kind of computer should a photographer take into the field? David reviews Fujitsu's new tablet. Mon, 31 Oct 2005
Macromedia Studio 8: A Bettor's Guide Macromedia's latest software suite is out of the gates, but in the wake of news that the company will be acquired by Adobe, the big question is: which programs will last? David Em handicaps the field. Mon, 24 Oct 2005
The Year's Best Production Hardware It's been a banner year for multimedia hardware. Here's an overview of this year's best of the best. Mon, 3 Oct 2005
Konica Minolta's Maxxum 7D Camera Want all the features of a good 35 mm film camera in digital format? David reviews Konica Minolta's first entry into the prosumer market. Mon, 5 Sep 2005
Autodesk, Adobe, and the Art of the Interface David compares the design and usability of two popular video post-production software packages: Autodesk's Combustion 4 and Adobe's After Effects 6.5. Mon, 22 Aug 2005
NVIDIA Debuts SLI Super Graphics NVIDIA's Scalable Link Interface technology allows two graphics cards to work together. Mon, 18 Jul 2005
Adobe's Creative Suite 2 David reviews the new features and upgrades in Adobe's new release of Photoshop, Illustrator, InDesign, GoLive, and Acrobat. Mon, 4 Jul 2005
Intelligent Small Design What makes one pocket camera or ultrathin notebook the bee's knees, while others are just annoying to use and limited in functionality? David surveys the field of tiny cameras and multimedia devices to find out. Mon, 27 Jun 2005
Canon's EOS 20D Camera Canon’s newest "prosumer" camera is the best in its class. Mon, 6 Jun 2005
Building a 64-Bit Multimedia Workstation David identifies the best processor, motherboard, graphics cards, memory and hard drives for an ultraperformance machine. Mon, 23 May 2005
Epson's 4990 Scanner Epson's new desktop scanner is the best we've ever tested. Mon, 2 May 2005
Konica Minolta's 2430 DL Color Laser Desktop color laser printers are becoming much more affordable, but they may have hidden costs. Mon, 25 Apr 2005
First Look: HP's XW9300 Workstation HP’s new Opteron-powered xw9300 64-bit workstation takes desktop computing to the next level. Mon, 4 Apr 2005
Epson’s PictureMate Epson’s PictureMate "personal photo lab" produces 4 x 6-inch prints that rival commercial photographs. Mon, 14 Mar 2005
The Joy of SAN The Media Lab hits the bandwidth fast lane with a Storage Area Network made from Linksys and D-Link components. Mon, 28 Feb 2005
Desktop and Mobile Storage David takes a look at a new generation of options for storing and transporting pictures, video, and music from Seagate, Plextor, and US Modular. Mon, 14 Feb 2005
Corel's Painter IX David tests Corel's Painter IX and Wacom's pressure-sensitive Intuos 3 drawing tablet. Mon, 31 Jan 2005
Drawing in Space David reviews Pixologic ZBrush 2 and Curious Labs Magical Sketch, which turn brush strokes into 3D objects, and Maxon’s Sketch and Toon, which converts 3D objects into drawings. Mon, 17 Jan 2005
The Ultimate Pocket Camera David tests new pocket-sized cameras from Epson, Sony, Canon, and Casio, and digital media from Sandisk and Kingston. Mon, 3 Jan 2005
2008 International Mathematica Conference Dr. Dobb's interviews Wolfram Research's Theo Gray, co-founder and Director of User Interfaces, and Roger Germundsson, Director of Research and Development, about the upcoming 2008 International
Mathematica Conference.
How Do You Do Nightly Builds and Tests when there is No Overnight? Software Production in a Geographically Distributed Environment
Attend this Webcast and find out how to overcome common build-test-deploy challenges that affect all members of a distributed team, including:
<ul>
<li> Communication difficulties, because of time-zone and cultural differences</li>
<li> Workflow challenges, like lack of documented procedures and build and test handoff problems</li>
<li> Slow build and test cycles, broken builds, and other factors that hamper distributed team productivity</li>
</ul>
Thursday, September 25, 2005 " 11am PT / 2pm ET
</p>
In this volume of Best of BYTE, we explore the emergence of some heuristic algorithms. Although we have only scratched the surface of this intriguing subject, we hope we've suggested the potential of the synthesis of heuristics and algorithms.
Understand C/C++ code in less time. A new team member ? Inherited legacy code ? Get up to speed faster with Crystal Flow for C/C++. Code-formatting improves readability. Flowcharts are integrated with code browser. Export flowcharts to Visio.